Back when Hitman Absolution was being released for PC and consoles, there was a Pre-Order DLC, a standalone sniper game. It was called Hitman Sniper Challenge, and was one of the most effective translations of a Hitman game into a sniper game. Now, that’s great, but a stationary sniper game, kinda doesn’t fit a PC or a console.
So, the best way to actually create a spiritual successor to Sniper Challenge, was to make a mobile game, and Hitman Sniper is exactly that.
There isn’t any story. There is some lore, scattered here and there, but none of it actually matters. You play as Agent 47, and are tasked to execute targets in a high-level party in Montenegro. ‘Nuff said.
Hitman Sniper looks and sounds good. The game runs on the Unity Engine, and it renders the area nicely. The textures are a bit low-res, and the character models could look a bit better, but the game certainly looks much more beautiful than any other Sniper game ( Cough, cough. Contract Killer, cough.)
The main targets can be well differentiated, but can be mistaken at times. The sound is great. The main score is good, and the audio and Diana’s ASMR voice-over is done well. The guns, of course, feel satisfying.
Game-play: This is what separates Hitman Sniper from each and every other shooter on the market, mobile or otherwise. Since you have only one map to snipe, the Devs have turned the map into “THE LAND OF OPPORTUNITY!”.
Explosive lamps, breakable glass railings, vehicles that make sounds and attract guards when shot, power boxes, and a ton of other kinds of stuff can be used to create the most different, devastating and intensely gratifying kills. This turns the game into a Domino environment, with your bullet being the switch.
For the uninitiated, Hitman Sniper is a stationary First Person Shooter, where you use a Sniper Rifle to take down targets and complete other side objectives. You have a time of about 10 minutes, and can keep playing until the timer runs out, you kill the primary target, or are detected. So the game also gives secondary objectives, such as getting a high score, or scoring a specific type of kill ‘n’ number of times.
Completing missions earns cash, respect points( replacement for XP), and weapon parts. These parts can be used to buy new rifles, and the cash is spent on upgrades. You also level up, and leveling up gives you “Intel” on targets. Basically, if you kill that specific target, you get a new weapon part. Upgrading rifles also unlocks special abilities that can be actively used, or provide passive bonuses.
There is also a Leaderboard system in place, which also allows you to unlock more sniper rifles, and bragging rights.
The game is fun, addicting, and has some of the most refreshing mechanics in perhaps one of the most done-to-death genres on mobile. But, it can get a bit repetitive, and might make you a bit bored. There is a different type of currency that can be used for one sniper rifle in the base game, weapon upgrades, abilities, perks and so on for the mode itself.
This becomes boring fast. The mode lacks everything that makes the base game great, and is worthless. So, you have one unique as hell mode with only one map. It’s a tad disappointing to me that there aren’t any more maps.
THE VERDICT: Overall, Hitman Sniper is a mixed bag. It combines great presentation, a unique style of gameplay, and fun mechanics with a lackluster game mode and lack of variety. I don’t know about this one. It’s good, but maybe not great. However, it’s always on sale on the Play Store, and is worth the purchase.